After 28 months of collaboration, the Erasmus+ project GameComp officially concludes, marking the end of a successful European initiative focused on strengthening sustainability competences among young people.
Bringing together partners from across Europe, GameComp aimed to empower youth workers and educators with innovative tools and methodologies to support young people in understanding sustainability challenges and becoming active agents of change.
Key Achievements
Throughout the project, the consortium developed a comprehensive set of resources aligned with the European GreenComp Framework, including: Sustainability Competence Assessment Tool An interactive, open-access tool enabling young people to assess their sustainability competences and supporting educators in identifying learning needs.
GreenComp Assessment Toolkit
A structured guide providing methodological support for assessing and developing sustainability competences.
60 Educational E-Games
Engaging digital games designed to foster the 12 sustainability competences through gamified learning.
60 Workshop Scenarios
Practical, hands-on learning activities tailored for non-formal education contexts.
Educators Toolkit
A ready-to-use guide supporting educators in effectively integrating GameComp resources into their teaching practice.
Impact and Activities
The project followed a participatory approach, involving youth and youth workers in the co-design, testing, and refinement of all tools.